Home > Casino News > 21 Sep 2004 Learn Real-Time Computer Graphics
September 21, 2004 -- Shaders for Game Programmers and Artists, a
first of its kind, is now available in online, including Amazon.com
and retail stores worldwide. Many of the most anticipated games of
the year such as Doom 3 (ID Software), HALO 2 (Bungie) and
Half-Life 2 (Valve), take advantage of new programmable shader
technology to create the some of the most breathtaking computer
graphics ever. This new books takes a head-on approach programmable
shaders, allowing both developers and technically minded artists to
take advantage of this new revolution. The author of Shaders for
Game Programmers and Artists, Sebastien St-Laurent holds a degree
in Computer Engineering from Sherbrooke University in Qubec
(Canada) where he graduated at top of his class in 1999. Since
then, he worked on many video game titles including: Space
Invaders, Dave Mira Freestyle BMX, Dave Mira Freestyle BMX2,
Aggressive Inline, BMX XXX. Sebastien is now currently employed
with the Microsoft Corporation where he is a graphics developer for
the upcoming next release Microsoft Flight Simulator. In a recent
interview with the author, he revealed the goal behind his book was
to create a title centered on the development of shaders, without
focusing on any specific rendering APIs. By using the RenderMonkey
tool developed by ATI Technologies, he was able to bring shaders to
a wide audience whether they are hobbyists, technical artists or
professional developers. In his interview, Sebastien St-Laurent,
had this to say about the future of computer graphics Programmable
shaders are the best and latest in the computer graphic industry.
With the latest generations of video cards out there developed by
ATI Technologies and NVIDIA, it is now possible to draw interactive
scenes on a computer with an unsurpassed realism. With the current
rate of advancement in this field, it is only a matter of years
before the quality of graphics generated matches the visuals in
some of most recent Hollywood movies such as Sky Captain and the
World of Tomorrow or The Matrix. Some of the most anticipated video
games this year, such as Doom 3, HALO 2 and Half-Life 2, take full
advantage these cards and I wanted to show my readers exactly how
easily it could be done in a straightforward manner. Shaders for
Game Programmers and Artists has been on sale since May 2004 and is
still selling strong, having received several strong reviews such
as: As an artists I am amazed that nobody had yet considered
writing a book on real-time shaders that could appeal to artists.
...this book does a great job at going through a multitude of
techniques in an easy to understand way. Plus, the use of
RenderMonkey as an edit tool makes the task so much easier! I have
to admit this is a great book on the topic of shaders and real-time
graphics. The plus of this book is that by avoiding the use of a
specific API or speeding time explaining the use of such API, most
of the book is spent explaining several techniques ranging from
screen effects to advanced lighting techniques such as spherical
harmonics." Shaders for Game Programmers and Artists is on sale at
online at http://www.amazon.com/exec/obidos/ASIN/1592000924 and can
also be found in bookstores around the world including; Borders,
Barnes & Noble and several other retailers worldwide. In
addition, this book can be purchased in electronic form (PDF
Format) at www.courseptr.com
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